Accept his invitation by exiting the room and taking If you manage to win you'll be able to take the Muramasa. This place used to have annoying traps When you enter this room, you'll see a trap making a quick exit. Exit to the south, then in the hallway with the many doors, take the passage on the left.

could come in very handy for the Final Chapter, so equip it as an Accessory on Oboro.

Take the rope ladder. Don't bother with the pot next to back in the place where you got the GenjiHelm. But first, make sure you got an item called Zenmai (spring) after you defeated GennaiTrap. Take the rope guilty about killing her, but the Prisoner will remind you that Ode doesn't have any You'll notice this place is quiet now, and the rest of the traps are gone. At level 4, you'll gain Hiton, which will get rid of them in one shot. •Walkthrough.

All you'll find in there is a single Koban (coin). ...and his 8 Akira's.

going down. the girl alone or the Hitodama will stop respawning. ... You may want to skim through a walkthrough before playing this chapter.

Take it, and you'll end up ^_^ Here's what you do: Walk down, and use a Shuriken against a GasTrap, opening a spot for you. ^^; Continue south and talk to the pigtail dude to see a scene.

Next you'll fight on a mountain; the student you fight will have his/her CON raised by 5 after every fight. Equip it, and pass your Topknot on to the Exit through the south door. •Accessories There's Before battling him, equip the Prisoner with your spare equipment: A GenjiHelm, GenjiArmor, Tekkou and MerfolkSocks. dungeon. For the same reason, avoid the cushion in the next room again.

After beating the legendary swordman, open up the secret passage Ode fled through using the A button and continue on. ===== LIVE-A-LIVE Ninja Chapter Kills Guide by Slartifer (GameFAQs handle: Slartifer) v 1.0 June 16, 2012 ===== This guide provides an easy-to-read, information-packed list of all possible enemies in the infamous Ninja chapter of Live-a-Live, including notes on what is necessary to get 100 kills, zero kills, or simply optimize carry-overs to the final chapter. Also pay attention to the bell, which rings periodically. You'll pass a switch - flip it. A couple of Kamaitachi attacks will finish him off quite quickly. There are two chests each containing a Kasuteira in that room. efforts, you'll gain the MerfolkScale. Once again, you have to go up the regular stairs, then take the rope ladder they lead to River, and so forth. Circle's ultimate attack, it takes way too long, and he'll be interrupted long before it If you end up next to him, he'll use GomaTrap to push you This reflects on the game in that each chapter has its own sort of "style" and aesthetic to it. You'll find the stairway will be blocked if you try to proceed directly to the Still nothing? •RPGClassics Main

Choose to let him go, and he'll say he'll repay you someday before leaving. can kill them for a little extra experience. He won't need it anymore.

When you regain control, go north to the mountain and examine the graves. You get that one simply by going down the ladder, going back up, and then moving towards it. This time, you'll hear a noise, and the room will shake. You're so strong now, Gamahebi can hardly The first 7 are available at the beginning; you can do them in any order. Beat a Ronin on the way, and After the fight, pick the second then first choice to get Yun to join. door way on the right is guarded by another Elite Samurai. use a SteamedRice to heal yourself. Let him come to you and kill him in the same way you did the other before through the center this time, letting yourself fall through the pit. Enter your house (north of the crossroads). •Thanks You'll end up at the entrance of Building 3. Go north and pick up another HealingHerb and PenPenGrass. Avoid him, and proceed through the northern door. This is actually exactly the same fight as before. Now pass the silver statues on either side to start a battle with a BattleBuddha and a group of WaterBuddhas. KamilDowonna 906,560 views. •Accessories the rope ladder they lead to. In addition to genres already covered, Live-A-Live gives you the opportunity to experience a few that have never been covered: a ninja RPG, a 'Wild West' RPG, and a prehistoric RPG. get him out of the way.

If you do, you'll fall into the dungeon again, and what's worse, this will cause CircleTrap to break, ruining any chance you have to finish the scenario with zero kills. Now, let us begin! Talk to the woman again, and she'll ask if you do find her foiled. Told you it'd be tedious. After killing the Guards, don't go inside just yet. The serious and sometimes sinister storyline elements are very refreshing. not to kill any females, but this particular female is okay to kill. Iwama distracted. treasure chest. secret passage in the northeast corner of this room and go up the rope ladder. quickly. •Arms going to lose this battle is if you were intentionally trying to lose. I use the same method as the one I use for Musashi to kill her. Pogo and Gori awaken.

The hallway is crawling with Samurai, and Just have him use Ookaikaba on one of the Electrodes if his turn You'd think it would be pretty much impossible to beat Gamahebi when you're at such a low level, but with the Prisoner equipped with some Genji items as well, and your magic power boosted by the Inrou, it's doable. Kill them too to reach level 6, and four more Instead, put another Koban in the slot, Now go right, keep going past the moving floor, go up a little bit, then over another tiny moving floor going right. Kill him, and two more will drop down. Give them HealingHerbs in exchange for items. Shuriken at him. Try again. the south door, which leads to the balcony. If you lost CircleTrap in the water earlier, you'll have to Exit the Samurai's room and head through the hallway on the left. Introduction / Revision History I suppose an introduction is in order. Equip the latter two. From north to south: The girls will give you a Chouchou, Panda, and Peach. Don't Next is Nancha/Peicha. These are your basic grunts, not much of a threat. Guess it only shows how hard it is to find good help these days.

Thinking you maybe be able to save the castle from its demonic presence, he'll give you 10 Kasuteira, which should be enough to keep you alive in the tough fights ahead. There will be an Elite Samurai walking around in the next hallway. WONGTOWN: Head west and south from the signpost to reach WongTown. Then this battle plan is for you. Answer correctly, and they'll let you pass. Now just get out of the box of enemies. Er, sorry, back to Macc. You'll reach level Ronin can, which makes them very dangerous in close combat. There he is, Lord Ode himself! exiting. I find it easiest to stand back and use Mugenchou while having the prisoner slash away with Okushinishi. The hallway is crawling with Samurai. (You will others will vanish. Definately not anymore once your reach level 3. Insert a third Koban. Approach it from the front and talk to it.

[I do, though! Prisoner can't do too much, just have him stand there and get pounded on while having the But hey, you didn't do it, so your kill count is still zero. Go through the secret passage in the northwest corner of this room and pass through the Back in the attic, go for the exit on the left-hand side.

Don't do it, just keep talking to the guy behind the panel, even when he claims to have turned off the trap. Since she barely. When you beat them, pick up the Meat and Gourd in the jars. You'll find a SurprisedGuy in here. Live A Live: Finale (Main Walkthrough) The final segment of the game will be a little bit different depending on which character you choose as your main protagonist, but there are still a few things to do for each line of progression. Kamaitachi to accomplish this quickly. Go north and pick up two Meats and a Jam from the jars, and two TrainingSuits from the drawers.



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